Grant's+Abusement+Park

Video Game Violence (for)

Group Members:

Grant Wigfield Cory Smith Evan Windsor Allie Socher

Farrales, Bernard. __Violence in Video Games__. 17 Dec. 2010 [].

45 notes **for** video game violence

1. Video games have not gotten more violent, the task is simple, kill everything in your way 2. Its entertaining to shoot ‘people’ and watch their limbs fall off 3. Video game playing introduces kids to techonology 4. It helps with hand-eye coordination 5. Gaming can give you practice in following directions. 6. Some games give you practice in problem solving and logic such as finding the fastest way to kill a ‘bad guy’ 7. Games can provide occasions for adult and child to play together 8. Players are introduced to information technology 9. Video games are entertaining 10. Shooting a zombie or a ‘bad guy’ can be a way to relieve stress 11. Multiplayer games develop corporation skills and sharing 12. Violent video games can lead to de-sensitization to violence 13. If people don’t want to ban violent DVD games then why should they ban video games? 14. Older people who play video games know the difference between fantasy, and real life. 15. they know the difference between right and wrong 16. They are aware that violence portrayed in video games is not real 17. The only real common effect is high adrenaline rates 18. if you have a problem with violent video games, don’t let your kid play them 19. Children are a primary market for video games 20. Video games can be a way to entertain a child 21. Violence in video games doesn’t result in violence in the real world 22. 62% of kids in America play console games 23. 66% of older kids in America play PC games 24. video games are a stress relief **__ CON’S : __**
 * 1) Over-dependance on video games can lead to foster social isoloation as they are often played alone
 * 2) Practicing violent video games may contribute to aggressive behavior than passive television
 * 3) Women are often portrayed as weaker characters, helpless, or sexually provocative
 * 4) “monkey see monkey do”- this is shown in younger kids who play violent video games
 * 5) Many games only offer an arena of weapons killing, stabbing, kicking, etc
 * 6) Games can confuse reality and fantasy
 * 7) in many violent games, the player becomes more violent just to win
 * 8) Academic achievments may be negatively related to over-all time spent playing video games

AS

__Violence and Video Games__. 1992 20 Dec. 2010 [].


 * # Most mental health experts do not feel that video games cause violence
 * 1) Many feel that it is healthy aggression
 * 2) people enjoy the action and fighting in violent video games
 * 3) avid video gamers are no more violent than other kids
 * 4) for an average individual that plays video games, the want to kill people is not a problem
 * 5) Video games are careful to use softer words, Nintendo uses ‘defeat’ or ‘destroy’ rather than ‘kill’
 * 6) video games are not violent like people accuse them to be.
 * 7) some video games have changed their more bloody scenes, to green goo

Shin, Grace. __Video Games: A Cause of Violence and Aggression__. 4 Jan. 2008 20 Dec. 2010 [].
 * 1) Some military soldiers use violent video games as training


 * 1) Violent video games are the most popular games on the market

(AS)

[] __Video Games: Cons and Pros__. Education.com. 17 Dec. 2010 []. __Pro violent video games or anti?__. 20 Dec. 2010 []. __Pros and Cons of Video Games__. 20 Dec. 2010 [].

1 video games can be a stress relief for kids 2 they can help with aspects of coordination and concentration 3 they help kids relate to one another in some forms of healthy competition 4 ability to think quickly and analyze a situation 5 the games are viewed as a form of light entertainment 6 gaming encourages eye-hand coordination. 7 video games are a meaningful form of expression 8 Gamers are also learning to adapt 9 Video games encourage social growth 10 There is Age restrictions on games just like movies 11 Violent juvenile crime in the United States has been declining as violent video game popularity has increased 12 an appropriate way to achieve one's goals 13 Playing violent video games provides a safe outlet for aggressive and angry feelings 14 Violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions 15 allows youth to regulate their emotional state during play

> ii. kids can also start to imitate all the violence in the games they play > iii. violence can cause seizures and other medical problems in people > iv. playing video games can cause laziness in people and cause obesity > v. some people may think doing drugs and drinking isn’t harmful because of how they are presented in the game > vi. games can give people false expectations of life > vii. to much time playing a game can cause a decrease in academic abilities > viii. can cause kids to react more impulsively to real life > ix. video games can be an attribute to bullying > x. can have people to think you can just come back to life if you die > xi. can tell kids to rebel against parental authority > xii. can tell kids to believe in stereotypes > can desensitize people
 * 1) Many researchers conclude that there is no causal link between violent video games and aggressive behavior
 * 2) Most games are bought by parents or with their consent
 * 3) Play violence has always been a natural part of growing up
 * 4) peripheral vision is improved quite significantly
 * 5) i. some people can become completely addicted to video games

(CS)

21. Also, there are other somewhat easily imitatable aspects of other video games that aren’t as violent 22. One example is from the Super Mario Bros series 23. In this series, one of the main enemies is a turtle-like enemy 24. To defeat it, you jump on it and kick its shell 25. If kids had access to a turtle, they could easily try and do this 26. I have yet to hear of anyone imitating this 27. This is because kids have a fairly good grasp of what is fantasy and what is real life 28. This grasp could also apply to violent video games 29. This isn’t to say that violent video games don’t cause aggression to some people 30. In fact, in some cases, it does 31. However, these tend to be more aggressive people 32. People who tend to be less aggressive are barely affected or aren’t even affected at all 33. This doesn’t just apply to video games 34. In fact, any violent media could make an aggressive person more aggressive 35. Yet barely anyone complains when a violent movie comes out 36. Video games should be able to have any sort of content, just like other media
 * 1) Youth violence is at a 30 year low
 * 2) People committed for violent crimes have less media intake than an average person
 * 3) There was a survey in 2001 taken by the U.S Surgeon General
 * 4) It says that the strongest risk factors for school shootings are not video game violence
 * 5) In fact, it says that they are mental health and stability and how good their home life is
 * 6) In fact, accusing video games might make things even worse
 * 7) It makes people more suspicious of kids who already feel pressured
 * 8) It also makes stopping the real problems of youth violence longer and harder
 * 9) There have been some tests that link violent games to aggression
 * 10) However, there is only a correlation, not a relationship
 * 11) This means that the tests could only go as far to say that aggressive entertainment is enjoyed by aggressive people
 * 12) These tests are often criticized for their methods
 * 13) This is because subjects are given media that is not given in any context
 * 14) They may also be given media they are not familiar with and unfamiliar environments
 * 15) It is also suggested that video games give the idea to kids that violence is okay
 * 16) However, kids know the difference between fantasy and real life
 * 17) For example, a kid might jump off of their bed pretending that they can fly
 * 18) However, the kid is fully aware that they can not
 * 19) If the same kid jumped off a cliff, they would be terrified, and not even try to fly
 * 20) In that way, violent video games aren’t much different from playing with toy guns or water guns

37. They should be protected under the First Amendment 38. However, there is currently a Supreme Court case going on about a 2005 California law related to this 39. This law makes it illegal to sell violent video games to children under 18 40. This law would make video games not protected under the First Amendment 41. If this law would pass, it’s up in the air as to what else could be regulated in video games 42. This law would also be not very affective 43. 83 percent of video game purchases for minors are made either by the child and parent at the same time or by the parent by themselves 44. Kids’ exposure to video game violence should not be regulated by developers or the government 45. It should instead be regulated by parents 46. Some parents still believe that the primary age group for video games is still children 47. Because of this, they don’t bother to check the rating on the box 48. However, 62 (for consoles) and 66 (for PCs) percent of people who play video games happen to be 18 or older 49. Violent games are mainly aimed at them, not younger children 50. However, ¼ of children 11-16 list an M-rated game as among their favorites

51. All video games are not violent 52. Only 17.4% of video games in 2009 were rated M 53. The law California wants to pass is also quite vague 54. California never said what this law included 55. Note that it only said violent video games, not anything specific such as rated M games 56. What one person finds “excessive” may not seem “excessive” to another person, and vice versa 57. In the U.S and Europe, children are behaving better and becoming less violent 58. This shows that violent video games haven’t impacted them in a negative way 59. It shows that people afraid of the current generation should not be 60. For those who aren’t aggressive, violent video games can help them learn new skills 61. Violent video games are not as bad as people are afraid that they are

(GW)

Jenkins, Henry. __The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins__. 17 Dec. 2010 [].

__Violent Video Games May Increase Aggression in Some But Not Others, Says New Research__. 7 Jul. 2010 American Psychological Association. 20 Dec. 2010 [].

Morris, Chris. __Video Game Industry: Supreme Court Debates Video Game Violence__. 2 Nov. 2010 20 Dec. 2010 [].

All of the notes done in between these two lines were done by Grant Wigfield

(EW) ||
 * 1) Violent crime is at the lowest it has been in thirty years.
 * 2) Recently, the offending rates for 14-17 year-olds reached the lowest levels ever recorded.
 * 3) Through 2002, youth homicide actually ** dropped ** across the board.
 * 4) Playstation era has, in fact, produced the most nonviolent kids ever.
 * 5) Blaming violent media would be like going to a Metallica concert, noticing that most people are drinking alcohol, and configuring that Metallica creates alcoholics.
 * 6) Violent media has a 'Small Effect' To the brain.
 * 7) There are 27 risks rated higher than exposure to violent media, like socioeconomic status, academic failure, poor parent-child relations, weak social ties, and being male.
 * 8) These correlations merely prove that violent people gravitate towards violent games, not that games can change behavior
 * 9) .the game industry has jumped drastically and the more graphic games are becoming the most popular
 * 10) parents who let kids play these games are aware of any risk at all so violent games should never be ban
 * 11) Violent video games are extremely popular in teens
 * 12) teens who play video games don't kill people cause they don't have the time
 * 13) allot of the arguments are from the movie industry's because every hour you spend playing games is a hour lost to them
 * 14) violent crime is at its lowest ever recorded
 * 15) the invention of video games has created a less aggressive life for all people
 * 16) video games are becoming to be looked at the same way rock and roll was years ago
 * 17) the constant change in technology will make gaming the most popular trend ever so if it makes people crazy than shouldnt crime go up not down
 * 18) most kids play at least 5 hours a week so if you were competing against them you would make up any little thing possible
 * 19) video games mostly calm down people like music by eminem and metallica that's why jails use that music to release pent up agression
 * 20) The real but serious problems are
 * 21) obesity
 * 22) social stress
 * 23) addiction
 * 24) vision damage
 * 25) seizures
 * 26) arthritics
 * 27) lack of social interaction
 * 28) life on the computer
 * 29) video games do other things but not create a murderer
 * 30) video games effects the way people look at real masicurs
 * 31) but don't tell them to go and kill 30 people
 * 32) video games are made out to be gun wielding serial killers
 * 33) some kids use games as a stress reliever
 * 34) some people use gameing as a way to increase hand eye cordination
 * 35) gameing is better than TV because you actualy use your brain